Ghostly Cutthroat
A 2-cost Crew with 2 Attack and 2 Hull. When it deals combat damage, the opponent discards a card. “It steals more than gold.”
Keepers of ancient pacts and sunken knowledge, the Umbral Vanguard draws its strength from the forgotten depths of the drowned world.
The Umbral Vanguard is one of the five great powers that rose after the Great Drowning. Its people inhabit ancient waters, drowned ruins and living coral domains where remnants of the old world remain hidden beneath the sea.
Fossil bone, coral armor, serpent imagery and jade bioluminescence define a faction whose power feels ancient, organic and inseparable from the creatures and mysteries of the Abyssal Seas.
The Creed respects what existed before the present age. Ancient knowledge, old pacts and the memory of the drowned world guide its decisions.
Survival beneath the seas demands patience, resilience and an understanding of the creatures and environments that others fear.
The coiled serpent represents continuity, knowledge and power hidden beneath the surface. It appears throughout the Creed's armor, relics, ships and sacred imagery.
Witness the spectral fleets, phantom warriors and haunted waters of the Umbral Vanguard.
The domain of the Umbral Vanguard lies among drowned cities, coral forests, ancient wrecks and deep-sea passages illuminated by strange jade light.
Their ships and settlements appear grown as much as constructed. Fossil bone, coral, kelp, shell and ancient metal blend together with luminous markings that shine through the darkness.
The Umbral Vanguard is built for players who enjoy powerful creatures, durable threats and strategies that grow stronger as the battle develops.
Crew, monsters, spells and spectral artifacts define the Umbral Vanguard. These four cards are drawn directly from the Umbral Vanguard card database and represent the faction's disruption, reanimation and phantom warfare.
A 2-cost Crew with 2 Attack and 2 Hull. When it deals combat damage, the opponent discards a card. “It steals more than gold.”
A 5-cost monster with 6 Attack, 4 Hull and Guard. Whenever Graveback Leviathan attacks, Reanimate 2. “Its grave is still moving.”
A 3-cost spell with Reanimate 2, returning another Vanguard threat to the fight. “The dead report for duty.”
A 2-cost Crew Upgrade. Attached Crew gains +1 Power and Phase when it attacks. “It cuts the place where you were.”
The Umbral Vanguard commands creatures and artifacts shaped by the deepest parts of the drowned world. Serpents, leviathans, coral beasts and ancient relics give the faction a presence unlike anything sailing on the surface.
Wardens, divers, keepers, hunters and commanders adapted to life among ruins, reefs and deep-sea strongholds.
Leviathans, serpents, coral beasts and ancient predators that turn the mysteries of the abyss into battlefield power.
Fossil artifacts, ancient coral structures, drowned technology and bioluminescent relics carry the memory of civilizations lost beneath the sea.
If you prefer ancient power, resilient forces, dangerous monsters and a faction shaped by the deepest mysteries of the drowned world, the Umbral Vanguard awaits.