LEARN

Learn to Play Pyrates TCG

Command Your Fleet.

Sink Their Flagship Before They Sink Yours.

Pyrates is a head-to-head trading card game of fleets, monsters, artifacts and tactical choices. Every card can help win the battle—or become the Supply that powers your next move.

PYRATES
TCG
ABYSSAL TIDES
The Game in Four Steps

Easy to Begin. Built for Battle.

You do not need to memorize everything before your first game. Start with the objective, build your Supply, deploy your forces and attack.

01

Protect Your Flagship

Your Flagship begins with 40 Hull. If its Hull reaches 0, you lose the battle.

02

Build Supply

During your Supply Phase, you may place one card from your hand face down as Supply.

03

Deploy Your Fleet

Use Supply to play Crew, Monsters, Spells, Artifacts, Enchantments and other cards.

04

Break Their Hull

Attack through the enemy fleet and bring the opposing Flagship from 40 Hull to 0.

Your Objective

Reduce the Enemy Flagship to 0.

Each player commands a Flagship. Your forces battle across the seas while your Flagship remains the heart of your fleet. Protect yours and destroy theirs.

40
Starting Flagship Hull
Prepare for Battle

Game Setup.

54 + 1Bring a 54-card deck plus 1 Flagship.
Draw 7Begin with a 7-card opening hand. One free mulligan is allowed.
3 CopiesA deck may contain up to 3 copies of a card. Legendary cards are limited to 1 copy.
The Heart of Pyrates

The Supply System.

There are no separate resource cards. Every card in your hand presents a decision: play it for its effect, or commit it face down to power the rest of your fleet.

Choose a CardDuring your Supply Phase, choose a card from your hand.
Place It Face DownYou may place one card per turn into your Supply Zone.
Gain 1 SupplyEach face-down Supply card provides 1 Supply and can be exhausted to pay Supply Costs.

The number in the upper-left of a card is its Supply Cost.
Choosing what becomes Supply—and what stays in your hand—is one of the central decisions of Pyrates.

Every Turn

The Turn Sequence.

Turns follow the same seven-phase structure, keeping battles organized while leaving the tactical choices to you.

1. ReadyPrepare your cards
2. DrawDraw for the turn
3. SupplyBuild your resources
4. MainPlay and act
5. CombatFleet battle
6. FlagshipFlagship combat
7. EndFinish the turn
Build Your Strategy

Know Your Cards.

A Pyrates deck combines different card types to build a fleet, create advantages and pressure the enemy Flagship.

Crew

Pirates, sailors, warriors, captains and specialists who form the backbone of your fleet.

Monsters

Powerful creatures of the Abyssal Seas capable of changing the course of battle.

Spells

Immediate effects used to attack, protect, disrupt or create tactical opportunities.

Artifacts

Weapons, relics, machines and ancient objects that provide lasting advantages.

Enchantments

Persistent powers that alter the battlefield or strengthen your strategy.

Utility & Special

Specialized cards that expand what your faction and fleet can accomplish.

Take the Fight to Them

Combat.

Your fleet is not built merely to survive. It exists to create an opening and bring down the opposing Flagship.

Build Your Fleet

Deploy the forces and effects needed to control the battle and protect your own Flagship.

Attack

Use your forces during combat to pressure the opposing fleet and create a path to the enemy Flagship.

Sink the Flagship

Reduce the enemy Flagship from 40 Hull to 0 to win the battle.

Ready to Command?

Choose a Faction. Build a Fleet. Take the Seas.

You now know the foundation of Pyrates TCG. Explore the five factions or continue into the complete Quickstart Rules when you're ready for your first battle.

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