LEARN
Command Your Fleet.
Sink Their Flagship Before They Sink Yours.
Pyrates is a head-to-head trading card game of fleets, monsters, artifacts and tactical choices. Every card can help win the battle—or become the Supply that powers your next move.
TCG
ABYSSAL TIDES
Easy to Begin. Built for Battle.
You do not need to memorize everything before your first game. Start with the objective, build your Supply, deploy your forces and attack.
Protect Your Flagship
Your Flagship begins with 40 Hull. If its Hull reaches 0, you lose the battle.
Build Supply
During your Supply Phase, you may place one card from your hand face down as Supply.
Deploy Your Fleet
Use Supply to play Crew, Monsters, Spells, Artifacts, Enchantments and other cards.
Break Their Hull
Attack through the enemy fleet and bring the opposing Flagship from 40 Hull to 0.
Reduce the Enemy Flagship to 0.
Each player commands a Flagship. Your forces battle across the seas while your Flagship remains the heart of your fleet. Protect yours and destroy theirs.
Game Setup.
The Supply System.
There are no separate resource cards. Every card in your hand presents a decision: play it for its effect, or commit it face down to power the rest of your fleet.
The number in the upper-left of a card is its Supply Cost.
Choosing what becomes Supply—and what stays in your hand—is one of the central decisions of Pyrates.
The Turn Sequence.
Turns follow the same seven-phase structure, keeping battles organized while leaving the tactical choices to you.
Know Your Cards.
A Pyrates deck combines different card types to build a fleet, create advantages and pressure the enemy Flagship.
Crew
Pirates, sailors, warriors, captains and specialists who form the backbone of your fleet.
Monsters
Powerful creatures of the Abyssal Seas capable of changing the course of battle.
Spells
Immediate effects used to attack, protect, disrupt or create tactical opportunities.
Artifacts
Weapons, relics, machines and ancient objects that provide lasting advantages.
Enchantments
Persistent powers that alter the battlefield or strengthen your strategy.
Utility & Special
Specialized cards that expand what your faction and fleet can accomplish.
Combat.
Your fleet is not built merely to survive. It exists to create an opening and bring down the opposing Flagship.
Build Your Fleet
Deploy the forces and effects needed to control the battle and protect your own Flagship.
Attack
Use your forces during combat to pressure the opposing fleet and create a path to the enemy Flagship.
Sink the Flagship
Reduce the enemy Flagship from 40 Hull to 0 to win the battle.
Choose a Faction. Build a Fleet. Take the Seas.
You now know the foundation of Pyrates TCG. Explore the five factions or continue into the complete Quickstart Rules when you're ready for your first battle.