
Grand Admiral Ironhart
A 7-cost commander with 5 Attack and 8 Hull. Other Iron Sovereign units gain Reinforce 1. Whenever you play an Artifact, gain 1 Hull on your Flagship. “The fleet is the empire.”
Masters of industry, armor and disciplined warfare, the Iron Sovereign draws its strength from steel, engineering and relentless maritime power.
The Iron Sovereign is one of the five great powers that rose after the Great Drowning. Its people command fortified shipyards, armored sea lanes, foundries and industrial strongholds built to survive the harshest waters of the Abyssal Seas.
Navy steel, brass reinforcement, riveted armor and forge-orange illumination define a faction whose power feels engineered, disciplined and inseparable from the warships and foundries of the Abyssal Seas.
The Iron Sovereign believes survival belongs to the prepared. Discipline, engineering and organized force guide every fleet, foundry and battlefield decision.
Industry is the foundation of Sovereign power. Shipyards, foundries and machine works continually reinforce the fleet and replace what battle destroys.
The forge represents transformation through pressure and heat. Steel, brass, rivets and forge-orange light appear throughout Sovereign armor, ships, weapons and industrial monuments.
Enter the drowned ruins, glowing depths and armored fleets and foundries of the Iron Sovereign.
The Iron Sovereign rules heavily fortified coastlines, armored harbors, industrial islands and enormous shipyards where warships are built, repaired and launched in numbers.
Navy steel, riveted armor, brass machinery, smokestacks, cranes and forge-orange illumination dominate the horizon. Everything is designed for durability, production and war.
The Iron Sovereign is built for players who enjoy powerful creatures, durable threats and strategies that grow stronger as the battle develops.
Crew, monsters, spells and engineered artifacts define the Iron Sovereign. These four cards are drawn directly from the Iron Sovereign card database and showcase the faction's commanders, war machines and industrial power.

A 7-cost commander with 5 Attack and 8 Hull. Other Iron Sovereign units gain Reinforce 1. Whenever you play an Artifact, gain 1 Hull on your Flagship. “The fleet is the empire.”

An 8-cost legendary war machine with 6 Attack, 10 Hull and Reinforce 2. “The largest war machine ever launched.”

A 5-cost spell that searches your deck for an Artifact and puts it into your hand. “Every masterpiece begins on paper.”

A 7-cost legendary Engine. Your Artifacts cost 1 less, and whenever you play an Artifact, draw a card. The centerpiece of the Sovereign industrial machine.
The Iron Sovereign commands armored Crew, industrial monsters, heavy artillery and engineered Artifacts. Every piece of the faction is designed to reinforce, produce and dominate through mechanical power.
Marines, gunners, officers, captains and admirals trained to fight from armored decks and hold formation under overwhelming fire.
Steam drakes, iron serpents, siege beasts and colossal engineered leviathans built or reinforced for industrial warfare.
Cannons, engines, reinforced armor, ammunition systems and war engines turn engineering itself into a battlefield advantage.
A second cinematic space for an Iron Sovereign warship, fleet, commander or story video.
If you prefer armored fleets, heavy artillery, powerful Artifacts and an industrial faction built around reinforcement, production and relentless pressure, the Iron Sovereign awaits.