Reef Admiral Nerez
A 5-cost commander with 4 Attack and 6 Hull. Other Abyssal Creed units gain Venom 1 while Nerez commands the field. “The tides answer only to him.”
Keepers of ancient pacts and sunken knowledge, the Abyssal Creed draws its strength from the forgotten depths of the drowned world.
The Abyssal Creed is one of the five great powers that rose after the Great Drowning. Its people inhabit ancient waters, drowned ruins and living coral domains where remnants of the old world remain hidden beneath the sea.
Fossil bone, coral armor, serpent imagery and jade bioluminescence define a faction whose power feels ancient, organic and inseparable from the creatures and mysteries of the Abyssal Seas.
The Creed respects what existed before the present age. Ancient knowledge, old pacts and the memory of the drowned world guide its decisions.
Survival beneath the seas demands patience, resilience and an understanding of the creatures and environments that others fear.
The coiled serpent represents continuity, knowledge and power hidden beneath the surface. It appears throughout the Creed's armor, relics, ships and sacred imagery.
Enter the drowned ruins, glowing depths and ancient waters of the Abyssal Creed.
The domain of the Abyssal Creed lies among drowned cities, coral forests, ancient wrecks and deep-sea passages illuminated by strange jade light.
Their ships and settlements appear grown as much as constructed. Fossil bone, coral, kelp, shell and ancient metal blend together with luminous markings that shine through the darkness.
The Abyssal Creed is built for players who enjoy powerful creatures, durable threats and strategies that grow stronger as the battle develops.
Crew, monsters, spells and ancient relics define the Abyssal Creed. These four cards are drawn directly from the Abyssal Creed card database and represent the faction's leaders, creatures and deep-sea power.
A 5-cost commander with 4 Attack and 6 Hull. Other Abyssal Creed units gain Venom 1 while Nerez commands the field. “The tides answer only to him.”
An 8-cost legendary monster with 8 Attack, 9 Hull and Venom 2. Whenever it attacks, it applies Venom 1 to all enemy units. “The ocean trembles before it.”
A 5-cost spell that searches your deck for a Monster and puts it into your hand, calling another threat from the depths. “The abyss always answers.”
A 7-cost legendary artifact. Whenever you apply Venom, apply one additional Venom counter. An ancient relic at the center of the Creed's poisonous power. “The source of the abyssal curse.”
The Abyssal Creed commands creatures and artifacts shaped by the deepest parts of the drowned world. Serpents, leviathans, coral beasts and ancient relics give the faction a presence unlike anything sailing on the surface.
Wardens, divers, keepers, hunters and commanders adapted to life among ruins, reefs and deep-sea strongholds.
Leviathans, serpents, coral beasts and ancient predators that turn the mysteries of the abyss into battlefield power.
Fossil artifacts, ancient coral structures, drowned technology and bioluminescent relics carry the memory of civilizations lost beneath the sea.
If you prefer ancient power, resilient forces, dangerous monsters and a faction shaped by the deepest mysteries of the drowned world, the Abyssal Creed awaits.